Weak Two-Bids are popular because they allow you to preempt more often
(making it difficult for the opponents to bid when it's their hand) and
because they provide a good description of your hand (making it easier
for your partner to bid when he has strength). To play Weak Two-Bids, you
and your partner must agree to change the meaning of all four
opening Two-Bids. The new meanings are:
2C = Artificial and forcing, showing a Strong Two in a suit (or
notrump) to be named at your next bid. 2C forces the partnership to at
least 2NT or 3 of a major. To decide whether or not you should open a Strong 2C,
you can use the same general guidelines you would follow for old-fashioned
2D, 2H, 2S = Good 6-card suit, 5-10 points,
no more than one
Ace or King outside your suit. A Weak Two is a preempt, but tends
to be more constructive than a 3-bid.
Watch the vulnerability!
If you're not vulnerable, you can open a Weak Two with very light hands:
♠K109654 ♥43 ♦753 ♣K5
or ♠432 ♥AQ9865 ♦753 ♣5
A vulnerable Weak Two should promise a stronger suit and more playing strength:
♠KQJ987 ♥4 ♦764 ♣K54
or ♠73 ♥4 ♦AQJ1084 ♣J1092
Responses to a Strong 2C Opening
When in doubt, respond 2D.
After 2D, opener will bid his long suit or show a strong balanced hand by
bidding 2NT or 3NT.
2D = A "waiting" bid that lets the 2C opener describe his hand.
You can bid 2D with a negative hand (0-6 points) or a better hand that has
no clearcut action.
2H, 2S, 3C, 3D = Positive response (7+ points) and a good 5+-card
suit (headed by AK, AQ or KQ).
2NT = 8-10 points, balanced distribution.
Over opener's suit rebid, you
can bid naturally (raise his suit with support or bid a 5+-card suit
of your own).
Over opener's 2NT rebid, use your notrump system for
your follow-ups (3C Stayman, 3D and 3H are transfers).
If you have a "double negative" hand (0-3 points
without a king, no fit for partner),
respond 2D, then bid the cheapest number of notrump over partner's rebid.
You can then stop below game (3H, 3S, 4C or 4D) if partner doesn't have
a super-strong hand.
Responses to a Weak-Two Opening (2D, 2H or 2S)
Partner's Weak Two is a preempt -- you're not obligated to respond unless
you want to preempt higher in his suit or try for game. The meanings of
To assess your chances for game, don't count high-card points. Since you have a picture
of partner's hand, you should instead count winners and losers. For
New suit = Strong hand, long suit (6+ cards or a very strong
5 cards). The Weak Two opener must
2NT = Good hand (14+ points, usually with a fit for partner's suit), at least
invitational to game. 2NT asks opener to show an outside Ace or King by
bidding that suit at the 3-level. If he doesn't have one, he "retreats"
to 3 of his suit.
Simple raise of opener's suit = A weak, competitive raise that furthers
the preempt. It shows
a fit for partner's suit and a few tricks, but is not invitational to game. Partner
should always pass.
3NT or 4 of a major = To play. Partner should not bid again.
♠QJ52 ♥J ♦KQ732 ♣AQJ
If partner opens 2H, pass. Even though you have 16 points, your poor fit
gives you little hope of game. You have four possible losers in the outside
suits and partner could have two heart losers. Even if partner has an outside
Ace or King, you can't count 10 tricks. However, if partner had opened
2S, your trump fit makes this hand much more powerful and you would bid
♠J854 ♥6 ♦KQ65 ♣KQ73
If partner opens 2S, this 11 points is worth at least 14 points in playing
strength. Bid 2NT to ask for an outside Ace or King. If he answers
3C or 3D, bid 4S. Count your tricks: three in the minor where partner has the
Ace, one in the other minor, at least five spades (your length fills in his suit) and
one or more heart ruffs in dummy. If partner instead answers 3H
(showing the ace or king of hearts),
you aren't sure of game, so bid only 3S and let partner decide.
Copyright © Karen Walker