In the last issue, we looked at a situation where you had to realize that partner couldn’t provide the information you needed to make a decision about the final contract. Is this another?
Both sides vulnerable, what’s your call holding
♠AKQ ♥J1097 ♦4 ♣87654 ?
Even with just 10 high-card points, a seven-loser hand is usually worth an invitation in this auction. Your decision will depend on how concerned you are about the topless trumps and singleton in partner’s suit. At matchpoints, these shortcomings will probably convince most of the field to pass 2H, so may be wise to do the same and keep your plus score.
At IMPs, the scoring odds favor bidding vulnerable games that are 40 percent or better, and that’s excuse enough to move with this hand. The challenge is how to involve partner in the decision. A help-suit game try is a common solution, but if you consider the holdings that will prompt partner to accept or reject your try, you’ll conclude that this is a tougher problem than it first appeared.
It’s important to remember that a help-suit try is a question. Its main purpose is not to show the location of your values, but to ask partner where his are. It’s a question you’ll want to ask only if you believe partner can give you a reliable answer.
A typical holding for a help-suit bid is Kxx or AJxx, and partner will usually bid game if he has a high honor in your suit. With the hand above, a 2S bid is obviously pointless, as you don’t need spade help and you already know partner doesn’t have it.
A 3C try has the opposite problem -- you need too much help. Partner will think his ♣KJ3 or ♣Q10 are good fillers, but neither holding will provide sure tricks.
Another possible advance is 2NT. That suggests a more balanced hand (and depending on your agreements, it may be passable), but at least it gets partner to evaluate his overall strength. This may not be an accurate predictor of game chances, either, as some 12-point openers will give you a good play for 4H, and some 14-counts offer no hope at all.
Once you accept that no in-between bid will elicit an informed decision from partner, you’re left with two choices: pass or bid 4H. There’s an old joke that the most successful game-try strategy is to just bid the game and try to make it. If you play sound openers, a jump to 4H is a reasonable guess, especially at IMPs. If not – or if partner is a big fan of 3-card raises – pass may be a better choice.
Game-try bids can be even more futile with very distributional hands. Suppose you open 1S and partner raises to 2S. What’s your call holding
♠Q987432 ♥Void ♦KQ102 A4 ?
The diamonds have the right honor structure for a help-suit try of 3D, but is this the right hand for that bid?
Try constructing some possible responding hands and imagine partner’s thought process after you bid 3D. Unless he has a maximum with other assets, the ♦A is the only card that will convince him to accept your invitation. He won’t guess that his ♦J is so valuable with a sub-minimum such as ♠J65 ♥9876 ♦J43 ♣K53 (your game-try suit could be ♦A85 or ♦K976). He’ll fear that his club honors may not be working if he holds ♠1065 ♥98762 ♦53 ♣KQ6.
Another question to ask yourself: If you bid 3D and partner retreats to 3S, are you really going to pass? Partners tend to get annoyed when you ask their opinion and then ignore it. If you’re going to bid game anyway, there’s no point in telling partner – and the opponents – about your side suit. Your 7-4 distribution is so powerful that 4S has to be a good gamble, so skip the “practice game try” and get there quickly.
© 2010 Karen Walker